Tuesday, March 16, 2004

Learning by Design
This article by Stephen Downes reports on a talk given by James Paul Gee, author of What Video Games Have to Teach Us About Learning and Literacy I thought this was quite interesting in arguing that video game players learn many skills because games are designed to provide learning experiences. He identifies a set of principles used in designing video games: empowered learners (co-design, customisation, identity, manipulation) and problem solving (well ordered problems, pleasantly frustrating, cycles of expertise, information on demand, fishtanks and metaphors).Well worth a look when thinking about how to design educational experiences which engage the younger learners.

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