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Sunday, October 09, 2005

Innovations in the Reuse of Electronic Learning Materials - drivers and challenges

This article provides a summary of a presentation which looks at the implications of web 2.0 and distributed content creation for the future of learning, particularly reusability of learning materials. The key part, from my point of view, were the 11 challenges about reusability, as follows:
  1. Technology can easily become an innovative way of not changing.
  2. Reusable learning materials do not by themselves make for deep learning.
  3. Technologies increasingly tend to determine practice not vice versa.
  4. Are we acknowledging the Reusability Paradox?
  5. Does the iPod Generation want a 'filling station' not a streaming source?
  6. The impact of domestic broadband and wireless on the office and lecture theatre?
  7. The uptake and impact of ‘grassroots standards’?
  8. Distributed, decentralized self-organizing systems versus the centralized mega repository?
  9. User expectations/rights versus the ‘lock in’ or ‘lock-out’ business model.
  10. The growing relevance/importance of user-generated content.
  11. Free services and tools with massive user uptake.
The page provides a link to the PowerPoint presentation that can be downloaded. This probably provdes a much clearer explanation of the material presented.

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